Deliverance in Remand
Stuck in the present, unable to let go of the past, afraid of the future. Deliverance in Remand explores how animation software recreates classic cinematography tools in virtual space, and their potential to create narratives that are unique from traditional film and video. To test both the accuracy and potential of these cinematic tools, I meticulously crafted an environment to challenge if the virtual can mimic the real. Functioning LED screens have been constructed to test how a camera’s focus and depth of field is reproduced. I fabricated a variety of surface materials to examine how light bounces and is captured within a frame. Various types of camera movement are used to examine how motion is simulated across multiple frames. Through repeated adjustments to the environment, lighting, camera settings and movement, I came to understand how I could not only just simulate classic cinematography techniques, I could create shots that could only be theoretically possible in the real world. The result is a culmination of these experiments. A carefully choreographed animation that represents of a character’s isolation, powerlessness and decay though lighting, focus and movement.